Shoot em up mayhem!

A side scroller shoot em up where you try to survive for 10 minutes against stronger and stronger enemy ships.

  • Level up and upgrade your ship's stats
  • Randomization for upgrades and enemy waves
  • Super hectic fun!

This is the first project that I've uploaded and the first game I've made with the Godot game engine, so I hope you enjoy it and if you have any feedback leave it down below or check out the links to get to my Discord server 🥳

Game Objective

In Starship Survivors you're trying to survive the onslaught of ships for 10 minutes while leveling up and getting power ups.

The enemy ships come in colored waves and new colors mean stronger enemies. Sometimes you may see a differently colored ship from the rest. This is a ship from the upcoming wave and is tougher but gives more experience points (XP).

Different ships also give different amounts of XP. The regular small ships are easy to kill but give little XP. The medium sized ships are tougher but give more. The large ships are very hard to kill but give a lot of XP. Finally, the small quick ships are easy to kill and give a lot of XP, but if they hit you it's likely they will destroy your ship!

Controls

Move ship: W, A, S, D

Pause: Esc

Links

Discord

YouTube

Patreon

Ko-fi

Music & Sound

All done by Juhani Junkala

Link: https://subspaceaudio.itch.io/

StatusReleased
PlatformsmacOS, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPaperMouseGames
GenreAction
Made withGodot
TagsPixel Art, Shoot 'Em Up, Side Scroller, Space

Download

Download NowName your own price

Click download now to get access to the following files:

Startship Survivors.exe 116 MB
Version 1.2.1
starship-survivors-mac.zip 50 MB
Version 1.2.1

Development log

Comments

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Nice game, fun to play :)

Also came from YouTube and excited to play, but alas, no Mac version...

Sorry! I didn't make a Mac build because I have no way to test how it would work 😭

I will test it for you!

I added a mac build, no idea if it works 😅

Also I managed to add a web build so you can hopefully play it here on itch even if the mac build is no good.

If you get a chance, let me know if the mac build works, I'd really appreciate it, and I hope you like the game!

Came from youtube!

I played the game now for like 10 tries? Its very engaging and fun and the music fits the game. To me it feels like its my fault im dying, not the game's fault. But i always die between wave 35-40. Maybe firepower and firespeed isnt the only way to build! I do put some movement speed, regen and a little hp ofc but i just get overwhelmed at 35-40.


It would be fun if you included the classic item acquirement to change the weapons i'm using which would sometimes drop when an enemy is killed. Maybe it would get too easy to shoot more than 1 shot at a time.

And maybe give the player one oh-shit-weapon that kills everything.


Much potential. Will follow! 

Thanks so much for playing and for the feedback! I'll keep adjusting the rates to see if I can make it more balanced.

If you tell me roughly how many minutes you were able to survive that would be a big help!

Now after playing some more i still cant beat the level 35-40. Usually these type of games the enemies move around and shoot at the player, so not as many enemies needed. But since all your enemies are suicidal you make it even by adding more enemies. Eventually, where i always die, no matter what upgrades i choose i get overrun. There simply is way too many enemies!

How i usually have to play towards the end is hiding in either top or bottom of the screen cause yea too many enemies to even try flying around the given area.

Increasing the amount of hp on enemies is really acceptable. But also increasing the amount of enemies with the amount you do, it doesnt work. Either more enemies or more hp. Its like the amount of hp you increase times 3.

Can i ask if you have finished the game?

This is really helpful feedback, thank you!!! I'm mostly done with the game yes, but I'm perfectly willing to balance out a few more things.

So when I have time I'll try out a few things with the enemy hp and player fire power and see if I can address the balance issue during the mid-game.